As you map out the term ahead, you’re probably balancing a familiar set of challenges: a packed curriculum, limited lesson time, different levels of ability and engagement, and the constant question of how to make learning stick.
That’s where The Vault can help.
The Vault is our new story-driven, game-based learning platform for 10–14 year olds, designed to complement what you’re already teaching – not replace it.
Our first quest, Darwin’s Trial, takes students on an adventure to the Galápagos Islands, where they meet Charles Darwin and become part of his extraordinary story. Along the way, curriculum learning is woven into the gameplay, including ecosystems, adaptation, evolution and classification, alongside opportunities to practise scientific thinking, problem-solving and evidence gathering.
Where could it fit into your term?
The Vault has been designed to be flexible. You might use a mission to:
Introduce a topic and spark curiosity before formal teaching begins.
Consolidate classroom learning, giving students the opportunity to apply their knowledge in a completely different context.
Set homework or independent learning that students might actually look forward to doing.
Provide an alternative route into a subject for students who find more traditional approaches difficult to engage with.
Support revision and retrieval, revisiting knowledge through story, puzzles and problem-solving rather than another worksheet.
And because students can work through the game independently, it can sit alongside rather than disrupt your existing scheme of work.
Learning by doing
Instead of simply reading about Darwin’s discoveries, students become part of the story.
They explore environments, scan and classify organisms, gather evidence, solve puzzles and make decisions in order to progress through their mission. Knowledge has a purpose: students need to understand and use what they’re learning to move the story forward.
It’s part science lesson, part biopic and part sci-fi adventure.
For us, that combination matters. We want to spark students’ curiosity – about the science, the story and what happens next.
So, if you’re planning your term and looking for a new way to bring KS3 science to life, perhaps it’s time to make a little room in the timetable for an adventure.
If you’d like to find out, you can sign up to trial Darwin’s Trial with your pupils.