Deep space. Beyond time.
Earth is missing.
You must travel into the past to save our future …

Yasmin, Year 8
Chipping Campden School

Harry, Year 8
King Alfred School
Created by teachers, neuroscientists and award-winning games designers
Combines
curriculum-aligned storytelling with
immersive gameplay
Reawakens children’s curiosity
Delivers
outstanding
learning outcomes
Created by teachers, neuroscientists and award-winning games designers
Combines
curriculum-aligned storytelling with
immersive gameplay
Reawakens children’s curiosity
Delivers
outstanding
learning outcomes

Kaitlin Cavaciuti
Applied Learning Director, Livingstone Academy, Bournemouth
Neuroscientists have shown that games can be powerful tools to re-engage students with learning.
The Vault immerses Years 6–9 in epic quests inspired by exciting true stories.
Our first quest brings evolution, science and geography to life as players join Darwin’s expedition to the Galápagos Islands.
Neuroscientists have shown that games can be powerful tools to re-engage students with learning.
The Vault immerses Years 6–9 in epic quests inspired by exciting true stories.
Our first quest brings evolution, science and geography to life as players join Darwin’s expedition to the Galápagos Islands